Media Arts and Game Design - Courses

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Prerequisite for RTVF students: RTVF 190 is a prerequisite for all RTVF production courses
Prerequisite for non-RTVF students: RTVF 376 Drawing for Media or RTVF 370 Storyboarding and Layout

Courses:

Students need to take 4 courses: 1 required course and 3 electives. Electives can be chosen from the list below.

Core (1 Required)

  • RTVF 376 Topics in Interactive Media: Introductory Game Studio: How video games extend traditions of artistic exchange and how they offer novel and unexplored modes of communication unique to the medium.

Elective Courses (Choose 3 from these options)

  • RTVF 370 Topics in Interactive Media: Storyboarding and Layout: This course will teach basic drawing and design skills for storyboarding.
  • RTVF 376 Topics in Interactive Media: Computer Code as an Expressive Medium: Visual design, animation and interactive art production through processing. Skills for communicating with programmers.
  • RTVF 376 Topics in Interactive Media: Introduction to Interactive Arts and Entertainment - What is interactivity? What are the affordances of the medium? What are digital media? What makes the interactive experience immersive? Storyboards, action scripting, branching stories (mostly interactive flash animations).
  • RTVF 376 Topics in Interactive Media: Web Convergence Media: Introduction to web-based media through the practical use of web code, video, image editing, and animation.
  • RTVF 376 Topics in Interactive Media: Strategies for Interactive Sound Design: Introduction to interactive sound design and sound generation through sensors and Max MSP
  • RTVF 376 Topics in Interactive Media: Media-enabled Performance: A workshop for creating expressive projects that cross between digital and corporeal space, foregrounded with a focus on understanding the relationship between screens and human performance.
  • RTVF 376 Topics in Interactive Media: Interaction Design: Practical and aesthetic uses of interactivity. Physical computing for narrative and art purposes, useful digital tools. Real time computing, motion capture/computer vision.
  • RTVF 376 Topics in Interactive Media: (rotating topics courses based on interactive arts)- Collaborative class with computer science:  alternate reality game design, interactive comics, intersection of film and games, American cybercultures, interactive animation.
  • RTVF 376 Topics in Interactive Media: Drawing for Media: This course will teach basic drawing and design skills for storytellers. Participants will practice with both analog tools (drawing and collage) and digital tools (Photoshop and Illustrator) and learn to combine analog and digital tools to create static images for telling stories.
  • RTVF 398-0 Issues in Radio/Television/Film: Screens: A historical and theoretical exploration of the screens through which we engage with audiovisual media such as film, television, and video games.
  • RTVF 341-0 Technological Innovations: Digital Cinema: An examination of the aesthetic changes and theoretical debates that have accompanied the use of digital technologies in the production, distribution, and exhibition of movies.
  • RTVF 395 3D Computer Animation:  An introduction to fundamental concepts in 3D modeling and animation as digital extensions of visual art and moving image media.
  • RTVF 393 2D Computer Animation: An introduction to the art of animation, with a specific focus on two dimensional character animation.
  • RTVF 400 Game Studies: A seminar that will analyze video games and participatory media through methods and theories of media studies, cultural studies, and art history.
  • RTVF 383: The class is dedicated to the understanding of the process of a sound designer in film. We will explore recording, mixing, post production sound. The class will also delve into the process of other sound designers throughout the history of film.
  • or other approved classes from around the University.

Suggested courses for further study outside SoC:

Relevant and approved courses offered in other departments, especially Computer Science.